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	<title>zgzg2020™ The blog. Building a 2D Fighter</title>
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	<link>http://zgzg2020.wordpress.com</link>
	<description>I will tell it from scratch</description>
	<lastBuildDate>Sun, 22 Jun 2008 09:57:52 +0000</lastBuildDate>
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		<title>zgzg2020™ The blog. Building a 2D Fighter</title>
		<link>http://zgzg2020.wordpress.com</link>
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		<item>
		<title>Россия, Я тебя люблю!</title>
		<link>http://zgzg2020.wordpress.com/2008/06/22/%d1%80%d0%be%d1%81%d1%81%d0%b8%d1%8f-%d1%8f-%d1%82%d0%b5%d0%b1%d1%8f-%d0%bb%d1%8e%d0%b1%d0%bb%d1%8e/</link>
		<comments>http://zgzg2020.wordpress.com/2008/06/22/%d1%80%d0%be%d1%81%d1%81%d0%b8%d1%8f-%d1%8f-%d1%82%d0%b5%d0%b1%d1%8f-%d0%bb%d1%8e%d0%b1%d0%bb%d1%8e/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 09:57:52 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=118</guid>
		<description><![CDATA[Хиддик, благодарю вас!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=118&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Хиддик, благодарю вас!</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/zgzg2020.wordpress.com/118/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/zgzg2020.wordpress.com/118/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/zgzg2020.wordpress.com/118/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/zgzg2020.wordpress.com/118/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/zgzg2020.wordpress.com/118/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/zgzg2020.wordpress.com/118/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/zgzg2020.wordpress.com/118/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/zgzg2020.wordpress.com/118/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/zgzg2020.wordpress.com/118/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/zgzg2020.wordpress.com/118/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/zgzg2020.wordpress.com/118/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/zgzg2020.wordpress.com/118/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/zgzg2020.wordpress.com/118/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/zgzg2020.wordpress.com/118/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/zgzg2020.wordpress.com/118/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/zgzg2020.wordpress.com/118/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=118&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<item>
		<title>OpenGL error</title>
		<link>http://zgzg2020.wordpress.com/2008/05/23/opengl-error/</link>
		<comments>http://zgzg2020.wordpress.com/2008/05/23/opengl-error/#comments</comments>
		<pubDate>Fri, 23 May 2008 15:04:46 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=116</guid>
		<description><![CDATA[The other error is the following, when I tried to compile this message came up: error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup The way to AVOID this problem is at the time when you choose a project type. The project type should be of type Win32 Project and NOT Win32 Console Application. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=116&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The other error is the following, when I tried to compile this message came up:</p>
<p>error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup</p>
<p>The way to AVOID this problem is at the time when you choose a project type. <a href="http://bobobobo.wordpress.com/2008/01/29/error-lnk2019-error1error-lnk2019-unresolved-external-symbol-_main-referenced-in-function-___tmaincrtstartupmsvcrtdlib/">The project type should be of type Win32 Project and NOT Win32 Console Application</a>. If Win32 is chosen the error should not bother you.</p>
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		<slash:comments>0</slash:comments>
	
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		<item>
		<title>My first OpenGL error</title>
		<link>http://zgzg2020.wordpress.com/2008/05/23/my-first-opengl-error/</link>
		<comments>http://zgzg2020.wordpress.com/2008/05/23/my-first-opengl-error/#comments</comments>
		<pubDate>Fri, 23 May 2008 14:54:24 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[2D fighter's development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming related]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=115</guid>
		<description><![CDATA[I was trying to compile a source code that I downloaded from Nehe Productions on Microsoft Visual Studio 2005. But it returned the following error: &#8216;MessageBoxW&#8217; : cannot convert parameter 2 from &#8216;const char [29]&#8216; to &#8216;LPCWSTR&#8217; The way to fix the error is to go to the project properties-&#62; under general-&#62;change the Character Set [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=115&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was trying to compile a source code that I downloaded from <a href="http://nehe.gamedev.net/" target="_blank">Nehe Productions</a> on Microsoft Visual Studio 2005. But it returned the following error:</p>
<p>&#8216;MessageBoxW&#8217; : cannot convert parameter 2 from &#8216;const char [29]&#8216; to &#8216;LPCWSTR&#8217;</p>
<p>The way to <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=397664" target="_blank">fix the error</a> is to go to the project properties-&gt; under general-&gt;change the Character Set setting to &#8220;Use Multi-Byte Character Set&#8221;</p>
<p>Thank you GameDev.Net, and to kind person who posted the fix.</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">zgzg2020</media:title>
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		<item>
		<title>OpenGL</title>
		<link>http://zgzg2020.wordpress.com/2008/05/23/opengl/</link>
		<comments>http://zgzg2020.wordpress.com/2008/05/23/opengl/#comments</comments>
		<pubDate>Fri, 23 May 2008 14:49:30 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[2D fighter's development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming related]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=114</guid>
		<description><![CDATA[Today I shall start my learning of OpenGL, inshallah.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=114&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today I shall start my learning of OpenGL, inshallah.</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/zgzg2020.wordpress.com/114/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/zgzg2020.wordpress.com/114/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/zgzg2020.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/zgzg2020.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/zgzg2020.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/zgzg2020.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/zgzg2020.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/zgzg2020.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/zgzg2020.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/zgzg2020.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/zgzg2020.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/zgzg2020.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/zgzg2020.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/zgzg2020.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/zgzg2020.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/zgzg2020.wordpress.com/114/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=114&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<item>
		<title>The first day of school</title>
		<link>http://zgzg2020.wordpress.com/2008/04/08/the-first-day-of-school/</link>
		<comments>http://zgzg2020.wordpress.com/2008/04/08/the-first-day-of-school/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 22:15:04 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[important statements]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=113</guid>
		<description><![CDATA[I am leaving now to my first day of school of the spring semester. I registered six courses and five hours of Japanese language classes. And I plan to work in my spare time on a new game project. I haven&#8217;t decided which or what game I want to work on next. But hopefully I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=113&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I am leaving now to my first day of school of the spring semester. I registered six courses and five hours of Japanese language classes. And I plan to work in my spare time on a new game project. I haven&#8217;t decided which or what game I want to work on next. But hopefully I will do that pretty soon, at least before the end of next week. I hope to finish this project, and at try to finish a second one before this semester ends, inshallah.</p>
<p>Good luck to everyone out there!</p>
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		<title>I am still here!</title>
		<link>http://zgzg2020.wordpress.com/2008/03/19/i-am-still-here/</link>
		<comments>http://zgzg2020.wordpress.com/2008/03/19/i-am-still-here/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 14:21:04 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[important statements]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=112</guid>
		<description><![CDATA[I have been quiet busy in another important errand. I will be busy for at least another week, until the start of the next semester at the university. I will try and review all of my posts here soon, and make sure that all contexts are better written.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=112&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I have been quiet busy in another important errand. I will be busy for at least another week, until the start of the next semester at the university.</p>
<p>I will try and review all of my posts here soon, and make sure that all contexts are better written.</p>
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		<title>The Jumper ( spoilers )</title>
		<link>http://zgzg2020.wordpress.com/2008/03/10/the-jumper-spoilers/</link>
		<comments>http://zgzg2020.wordpress.com/2008/03/10/the-jumper-spoilers/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 18:53:00 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[tempt to neglect]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=111</guid>
		<description><![CDATA[I saw The Jumper ( the movie ) today. And I was really disappointed in the quality of the movie. It is the first movie I have seen that used powerful special effects, but they did not invest much in cinematic action. The &#8220;Jump&#8221;ing was a series of camera close-up followed by a sound of a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=111&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I saw <em>The Jumper </em>( the movie )<em> </em>today. And I was really disappointed in the quality of the movie. It is the first movie I have seen that used powerful special effects, but they did not invest much in cinematic action. The &#8220;Jump&#8221;ing was a series of camera close-up followed by a sound of a thump, then the jumper in another location, as if they were trying to avoid to capitalize of the idea of Jumping. It was almost like a TV movie. The acting was horrid, except for the main character. The writing was exactly like a television screenplay. They explained nothing whatsoever behind the Jumping phenomenon, nor did they explain anything about any of the characters&#8217; backgrounds. It is obvious that they are aiming for a Jumper II, but they need to at least make the current one a full Jumper I before they can introduce a sequel.</p>
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		<title>FINALLY! CONNECT FOUR IS ALIVE!</title>
		<link>http://zgzg2020.wordpress.com/2008/03/10/finally-connect-four-is-alive/</link>
		<comments>http://zgzg2020.wordpress.com/2008/03/10/finally-connect-four-is-alive/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 18:25:43 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[2D fighter's development]]></category>
		<category><![CDATA[Connect Four]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[important statements]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=110</guid>
		<description><![CDATA[Alhamdolilah. All targets have been met. So, I will proudly move forward to the next game! It was quiet an experience. I would like to send all my thanks to the people whom I seeked aid from their open resources on the Internet and found great deals of information, THANK YOU ALL! I will take a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=110&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Alhamdolilah. All targets have been met. So, I will proudly move forward to the next game! It was quiet an experience. I would like to send all my thanks to the people whom I seeked aid from their open resources on the Internet and found great deals of information, THANK YOU ALL!</p>
<p>I will take a short break the next couple of days, and then I will set a new game with new concepts to try and learn from.</p>
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		<title>SDL_PollEvent()</title>
		<link>http://zgzg2020.wordpress.com/2008/02/28/sdl_pollevent/</link>
		<comments>http://zgzg2020.wordpress.com/2008/02/28/sdl_pollevent/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 16:05:37 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[2D fighter's development]]></category>
		<category><![CDATA[important statements]]></category>
		<category><![CDATA[Programming related]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=108</guid>
		<description><![CDATA[There are two notes I would like mention in regards to SDL_PollEvent() : First is that when using SDL_PollEvent() in our games we must use it with a &#8220;while( SDL_PollEvent() )&#8221; and NOT &#8220;if( SDL_PollEvent() )&#8221;. To explain the reason for this we must first understand what happens with SDL_PollEvent(), and if you understand the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=108&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>There are two notes I would like mention in regards to <b>SDL_PollEvent()</b> :<br />
<b>First</b> is that when using <b>SDL_PollEvent()</b> in our games we must use it with a <b>&#8220;while( SDL_PollEvent() )&#8221; </b>and NOT <b>&#8220;if( SDL_PollEvent() )&#8221;</b>. To explain the reason for this we must first understand what happens with <b>SDL_PollEvent()</b>, and if you understand the logic of what happens, it will soon come clear as if we why we must use a <b>while loop </b>instead of an <b>if</b> <b>statement.</b> The in SDL, the events are stored in a queue, and with every <b>SDL_PollEvent()</b> function call, an event is &#8220;pulled&#8221; out of the queue and placed into our <b>SDL_Event</b> structure. So, imagine if we are building a fighting game, and Player1 wants to execute a dodge that requires two buttons to be pushed at the same time. That means the input handle part of our game will check two events ( <i>two presses of two buttons</i>) that should occur at the same time in order to output a single game logic ( <i>a dodge</i> ). To achieve a healthy input handling body we must <b>PULL</b> out all the events before proceeding to the next step of game logic. And that can be done with a <b>while loop</b>, and not with an <b>if statement</b>.</p>
<p>I  am mentioning this because I remember reading a source code somewhere that had the <b>SDL_PollEvent()</b> between an <b>if statement</b> braces.</p>
<p><b>Second</b>, is we must place our input handler function call(s) inside the <b>while( SDL_PollEvent() )</b> (or <b>if( SDL_PollEvent() ) </b>if you insist ). I concluded after some testings, that <b>SDL_PollEvent()</b> pulls an event out of the event queue and then places it inside our SDL_Event structure, and puts a NULL value if no events are there inside the queue. Since we only handle events ONLY when they occur, the <b>while( SDL_PollEvent() )</b> can act as a security valve when we put our input handler(s) inside its loop. To make it clearer, imagine if we would place our input handler(s) outside the <b>while( SDL_PollEvent() )</b> loop, it will mean that will be handling events that have already been handled before, but without seeing the <b>SDL_Event</b> structure get reseted to NULL, meaning the input handler(s) never knew that event was over.</p>
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		<title>AI implementation delayed</title>
		<link>http://zgzg2020.wordpress.com/2008/02/28/ai-implementation-delayed/</link>
		<comments>http://zgzg2020.wordpress.com/2008/02/28/ai-implementation-delayed/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 14:06:31 +0000</pubDate>
		<dc:creator>zgzg2020</dc:creator>
				<category><![CDATA[Connect Four]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[important statements]]></category>
		<category><![CDATA[Programming related]]></category>

		<guid isPermaLink="false">http://zgzg2020.wordpress.com/?p=107</guid>
		<description><![CDATA[After finishing the development of Connect Four game, the last remaining unexplored part was playing against a CPU opponent, an AI. Minimax is dubbed to be the most suitable algorithm for this very task. But, I have no experience in this type of implementation. So I had to search on the internet on how to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=zgzg2020.wordpress.com&amp;blog=2121192&amp;post=107&amp;subd=zgzg2020&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After finishing the development of Connect Four game, the last remaining unexplored part was playing against a CPU opponent, an AI. Minimax is dubbed to be the most suitable algorithm for this very task. But, I have no experience in this type of implementation. So I had to search on the internet on how to induce this algorithm into my game. But, unfortunately I couldn&#8217;t find anything that I can understand and use. So, I decided to delay it until everything else is over, and I feel I have time enough to struggle with it without jeopardizing the game development learning curve.<br />
So until further notice, the AI part will stay still for now. As for the code of Connect Four I want to know how to display source code in good format here on WordPress, so it can be useful for others. I will try and find that out soon.</p>
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